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SEEDANCE 2.0 Initial Test

Testing the new Seedance 2.0 model, including its prompt.

All of these clips using First Frame only with 480p output and 15 secs.

Prompt

The camera performs a violent crash zoom onto a single snowflake resting on the man’s hand, instantly ramping into extreme slow-motion. He whispers “Crystalline… perfection,” his breath visible in the air. The camera then pedestals upward and dollies back to reveal his face in a medium close-up; his eyebrows knit together and his eyes dart around the room in curiosity as he murmurs “A dream awake?” Cut to a wide shot where he abruptly clenches his fist, catching the snow. Immediately, the camera executes a continuous 180-degree barrel roll. As the room turns upside down, books fall from shelves and the couch slides across the rug with a heavy thud, but the camera remains tracking-locked on the man, who stays stationary in the center of the spinning world. No Music.

Prompt

A multi-shot sequence starting from the provided wide shot. Initially, the camera is static; the man on the right slowly touches his hair and gazes upward, leaning his weight into the tree, while the woman on the left tucks her hair and watches him. Then, a sharp cut to a close-up of the man looking at the canopy before he dismissively turns his face away from the lens. A second cut returns to the wide shot as the woman begins walking toward him. The camera tracks her movement, tightening into a medium two-shot as she arrives. She places her hand on his shoulder. Finally, the man makes eye contact, his face breaking into tears with visible, heavy heaving of the chest. SFX: Rustling leaves, muffled footsteps on moss, and the sound of ragged, emotional breathing.

Prompt

A high-intensity one-shot tracking take. The camera starts in a Medium Shot, perfectly synchronized to the man’s sprinting pace with a raw handheld shake. [Audio: Deep bass rumble of a collapsing building, crackling fire, and heavy, rapid boots].As he runs, he begins to wheeze with exhaustion. [Character: The Survivor, raspy trembling voice]: “Come on… just a little further!”Immediately, a massive steel girder slams into the ground in front of him with a deafening [Sound Effect: Metallic crash]. The camera orbits 180 degrees around his side as he performs a desperate sliding maneuver to avoid the debris. His face is illuminated by the orange glow of the fire. Without cutting, the camera pulls back (Dolly-out) into a Wide Shot, revealing the scale of the collapsing warehouse behind him as he reaches the blinding light of the exit. The soundscape transitions from the roar of the fire to the sudden, muffled silence of the outdoors.

Prompt

A handheld shaky camera pushes into the climber’s face as his hands tremble on the cliff edge. He bows his head in despair with eyes closed, then cuts to a side profile showing him fighting back tears. He suddenly looks forward with a determined scowl and lets out a powerful scream. Immediately cut to an extreme wide shot of his tiny silhouette against a massive, snowy mountain peak under a grey sky. Audio: Loud wind, heavy breathing, and a lone echoing scream. No music.

Prompt

A disorienting cinematic sequence opens with an extreme high-angle crane shot, slowly pushing in on a lone figure lying on desolate brutalist concrete, the frame subtly rotating amidst a silent, echoing environment with a faint, distant hum. At the 2-second mark, a quick cut reveals a tight close-up as the character’s eyes snap open with an abrupt, desperate gasp, their head still on the cold ground. Immediately, a slow reverse tracking shot pulls back as the character disorientedly pushes into a seated position, clutching their head, uttering “Where am I?” in a weak, confused voice. The scene then cuts to an extreme high-angle wide shot, mirroring the opening, as the character slowly rises to their feet. Finally, a medium-long cowboy shot executes a slow, sweeping arc around the now-standing character, starkly revealing the vast, isolating brutalist architecture, as the oppressive silence returns to amplify their profound disorientation.

Prompt

A 15-second cinematic narrative sequence. Shot 1: The scene opens in a medium-wide shot; the camera slowly dollies to the right. The Western man leans against the pillar, his thumb brushing against the paper he holds. In the background, the train emits a steady hiss of white steam, and the crowd moves with a blurred, busy rhythm. The audio is a rich soundscape of station murmurs, the distant clanking of tracks, and the heavy thrum of the idling locomotive.Shot 2: The camera cuts to a tight close-up of the man’s face. He squint-eyes at the paper, his expression shifting from confusion to a subtle, weary smile. He exhales a visible breath and mutters softly to himself, “Finally, the right track.” The audio focuses on his low, gravelly voice and the rustle of the paper against his jacket.Shot 3: The camera cuts to a low-angle medium shot. A local man carrying a large cardboard box walks briskly past the protagonist, momentarily obscuring the frame. As the passerby clears, the protagonist pushes himself off the pillar, picking up the heavy tan backpack at his feet. The audio features the heavy ‘thump’ of the backpack being lifted and the rapid footsteps of the crowd on the concrete.Shot 4: The camera pulls back into an ultra-wide tracking shot from behind the man. The train lets out a deafening, high-pitched steam whistle. The man begins walking toward the open train door, his figure silhouetted against the golden sunset light. The screen fades slightly as the train starts to chug forward with a rhythmic metallic grinding sound, leaving the pillar and the empty bench in the foreground.

Prompt

From the opening wide shot, the man walks with a heavy, deliberate pace. The camera performs a smooth orbital move, spiraling downward to a low-angle perspective while maintaining a fixed distance. Then, a sharp cut to a cowboy shot from a side profile; the man’s lips move as he whispers “What is this place?” with an awe-struck tone. After the dialogue, the camera cuts back to a full-body wide shot. As the man stops walking, the floating stones begin to ascend vertically until they align with his head. Simultaneously, the camera performs a crane-up to a high-angle, making the man appear small in the vast desert. No Music.

Prompt

In a wide shot, the character repeatedly slams his left fist into the tunnel wall, shouting a visceral ‘FAQQQ!’ in a gravelly voice. He rests his head against the wall. Cut to a tight side-profile shot; he mutters ‘not again!’ with exhausted breath, then shifts his gaze directly into the lens. As he does, the camera begins a jittery handheld shake. Cut back to a wide shot where the shaking intensifies, accompanied by the roar of an approaching truck. From frame right, a massive vehicle blurs into view. The character thrusts his right hand out, shouting ‘STOP!’ with commanding power. Everything freezes: the rain, the vehicle, and the steam. The camera performs a smooth, cinematic 180-degree orbit around him.

Prompt

The camera performs a dynamic FPV orbit around the character as he approaches the red orb. Then, a sharp cut to a close-up of his hand making contact with the matte red surface. Immediately, a wide-shot match cut triggers: the environment shifts instantly from misty water to a brutalist concrete plane, the orb flashes to a vibrant blue, and his green coat becomes bright yellow. The character gasps and recoils, his boots hitting the hard concrete with a hollow echo. Finally, another match cut reverts the world back to the original water and red sphere state. The audio shifts from immersive water ripples to a dead, dry room tone during the transition. No Music.

Prompt

Starting from the image, the character begins pedaling with intense enthusiasm. The camera dollies back slowly to center him in the frame, then transitions into a sweeping crane-up movement until reaching a top-down “God’s eye” perspective, showing his small silhouette moving across the vast landscape. The camera then rapidly descends into a medium-wide side-tracking shot. As the bicycle maintains stability, the man releases the handlebars, throws his hands into the air, and exclaims “This is amazing!” with a wide grin. SFX: Loud wind rushing and the rapid clicking of the bicycle gears.

Prompt

A tracking shot following the man in the yellow jacket as his walk evolves into a slow, rhythmic tap dance. His feet click sharply against the pavement in a fast cadence while his upper body moves with fluid, balletic grace. He tilts his head back to look at the clouds, his expression full of wonder, before executing a seamless pirouette.

Prompt

Mira (The Tech): A sharp-featured technician with tech-goggles pushed up onto her forehead, frantically operating a manual override console. [0:00-0:02] Shot 1: Extreme low-angle, wide-lens. The camera is positioned behind the smoking 7.62mm casing on the wet hangar floor. Elias sprints past the camera, his boots splashing through oil. The camera shakes violently as the Unit-02 mecha in the background shifts its weight. [0:02-0:04] Shot 2: Medium close-up, handheld. Commander Vance (burly build, messy wavy grey hair) grabs a radio. He bellows, “Elias, the dampeners are failing!” His voice is gravelly and urgent. Behind him, Mira is visible, her tech-goggles reflecting the red ‘EVACUATE’ sign. [0:04-0:06] Shot 3: Dutch angle, close-up. Mira’s face is illuminated by a sparks-showering terminal. She shouts, “Pressure at 110 percent!” She pulls a manual release cord, and steam blasts across the frame. [0:06-0:08] Shot 4: Low-angle looking up at Unit-02. The mecha’s shoulder hydraulics burst, spraying hydraulic fluid. The massive machine leans forward with terrifying inertia, the camera tilting upward to capture its scale. [0:08-0:10] Shot 5: Tracking shot behind Elias. He reaches the launch bay exit. As the heavy blast door descends, he performs a baseball slide under the gap. The camera stays inside as the door slams shut with a deafening metallic “CLANG,” cutting off the light and sound. SFX: Overwhelming industrial cacophony transitioning to muffled silence after the door closes.

Prompt

In a world where a secret organization monitors “Reality Breaches,” a high school student named Akari accidentally awakens a dormant power that allows her to fracture the fabric of space. Pursued by “The Erasers”—entities tasked with fixing these anomalies—she is forced into a frantic, multi-dimensional marathon. This scene captures the peak of her escape, where her survival depends on her ability to tear through different versions of Tokyo at terminal velocity. It is a sequence defined by the transition from civilian panic to the terrifying, breathless realization that she can no longer return to a normal life. The scene opens with the girl diving into the city; the camera follows in a frantic FPV plunge. As she opens the first portal, she shouts 「待って、もう追いついてきたの!?」 with a panicked inflection. The camera executes a 360-degree barrel roll as she transitions into a neon-lit cyberpunk rainstorm. She sprints, slipping on the wet pavement, gasping 「あ、あそこ…!えーっと、次は…」 as she spots a gap in reality. She tears open a second portal and leaps through, the camera switching to a side-profile high-speed tracking shot. She emerges into a floating gear-filled steampunk world, stumbling and yelling 「ここもダメ!お願い、開いて!」 in a desperate tone. She creates a third portal beneath her feet; the camera performs a sudden, violent crash-zoom into the vortex. She finally lands in a silent, crystalline void. The camera settles into a Snorricam (fixed to her chest), showing her trembling and whispering 「やっと…助かったの…?」 with a long, shaky exhale. SFX: The ‘tear’ of dimensions, heavy rain, clanking gears, and the girl’s echoing footsteps.

Release Date

February 11, 2026

Technique

img2vid (First Frame only)

AI Platform

BytePlus

Text/LLM Model

Gemini 3 Flash

Video Model

Seedance 2.0 (260128 – Exp)

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