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HOLLOW

One figure. An immense desert. A visual poem unfolding in color, light, and sand.

Concept

The film utilizes the vastness of the dunes as a psychological canvas, where every color shift and misplaced object serves as a metaphor for the protagonist’s internal state. It is a story of finding “home” in the most uninhabitable places, moving from the chaos of a crimson storm to the quiet truth of a final rest.

Execution

Produced entirely within a 48-hour window. The workflow utilized “Forward and Backward Referencing” to maintain character and environmental stability. By using the “Gen-4 Frames” (Reference) feature, I established anchor points for the wanderer’s identity, allowing for a diverse range of shot types and angles while preserving visual continuity under an extreme deadline.

Director’s Note

This project was a lesson in creative adaptability. Rather than forcing a rigid script, I allowed the AI’s organic outputs to guide the narrative evolution. By synchronizing the dialogue with the visual surprises of the generation process, I discovered a fluid way to weave symbolism and technology into a cohesive, rapid-turnaround experience.

Release Date

April 28, 2025

Runtime

00:01:40

Directed, Produced, Edited by

Taruma Sakti

Written by

Taruma Sakti

Technique

txt2img, img2vid

Image Generation

Runway Gen-4 Frames

Video Generation

Runway Gen-4

Sound Effects

Epidemic Sound

Music

Genesis by Christoffer Moe Ditlevsen, Downshift by Hampus Naeselius, Umbra by Jakob Ahlbom

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